Taran decides that he must find out what his lineage is,
hoping that it is of royalty so that he can ask Eilonwy's hand in marraige.
(Eilonwy seems to have had no such requirement, but she is not here
to say anything) He and Gurgi, more faithful and helpful in Taran
Wanderer than ever before, journey first to the Marshes of Morva to seek
the answer from the three witches. He doesn't have anything worth giving
them, though, and the only thing they are willing to give him is the suggestion
that he should look in the Mirror of Llunet.
So Taran sets off in search of the Mirror, managing to get his horse stolen
by cantrev lord Goryon's henchment and managing to get it back through wise
words. Next he finds lord Gast, a man of tight-fisted generosity, as
well as the errant king Fflewddur who is barding at Gast's stronghold. Taking
leave he comes to King Smoit's castle, and Smoit is quite glad to see Taran,
the more so after Taran wisely metes out a Solomonic judgement on the quarreling
Gast and Goryon. Realizing that Taran's judgement of reparation is
more effective than time in his dungeons, Smoit offers to be Taran's surrogate
father should he decide to leave his quest.
Taran continues West and finds a dying frog who turns out to be none other
than the reliable Doli who was tranfsormed by the wizard Morda. This
Morda had acquired Eilonwy's mother's magical jewel (after her untimely death),
learned its power, and seeks to acquire the long-life jewels of the Fair
Folk. Through a chance finding of a bone (which Fflewddur characteristically
cautions that it smells of enchanment, giving unheeded advice to leave it
alone), Taran is prevented from being transformed by Morda subsequent to
their capture by him, as the bone contains Morda's life. In the scuffle
to reclaim his life and bone he breaks the bone, killing himself and breaking
his enchantments.
While seeking rest for the night, the party comes on Dorath's band and
Taran is speedily despoiled of the sword Dallben gave him, but fortunately
delivered from Dorath's "protection". The next meeting is happier;
he meets his aged father searching for a lamb. The herdsman Craddoc,
proud of his freedom lives in the lee of a mountain on somewhat less than
bountiful land. Gurgi happily tends to the sheep, but although Taran
does excellent work repairing the farm, he feels imprisoned by his duty
to help his father farm. During the winter, Craddoc falls off a cliff,
to his eventual death, but before dying confesses that he had told a half
truth--Dallben had come to Craddoc's farm, but Craddoc did not have a son
whose keeping he entrusted to Dallben; Craddoc was not his father. In
the spring, after recovering from his fall while aiding Craddoc, Taran and
Gurgi set off to continue their quest.
By this time they have journied to the Free Commots, where they first
meet Llonio, to whom life is all luck (but you have to cast your nets!).
He lives on whatever happens to turn up and turn up something always
does. Taran, having adopted the surname Wanderer, learns he cannot
lead this life, takes his leave, and comes to Heyvd the blacksmith. Here
Taran learns the art of blacksmithing by making a sword from iron ore, but
despite his skill, it is not the calling for him. So he comes to the
old weaver woman Dwyvach, who teaches him to make a new cloack, but again,
with skill has not come a calling. Lastly he meets Annlaw Clay-Shaper,
master potter. Here, in the molding of clay, Taran finds his calling,
but alas, he has not the skill. So again he sets off for the Mirror
of Llunet, now close by, rescuing another Cammot from the marauding Dorath
in the process.
He indeed finds the Mirror, a small, shallow pool in a cave, which is
promptly destroyed by Dorath, who has been following Taran, trying to discover
(and steal) the treasure Taran seeks. But before Dorath destroyed
it, Taran had seen his reflection in the Mirror and realized that he was
what he made himself, that life was clay to be shaped, a pattern to be woven.
And though he did not find who he was, he returns to Caer Dallben
satisfied, because he is who he makes himself.
During Taran's wanderings the reader discovers a bit more about the history
of Prydain. From the beginning Arawn was described as having stolen
the best of the land, hording it solely to prevent Prydain from benefiting
from it, but we find out more about what Arawn stole. Originally the
fields of Prydain were fair and productive, tilled by enchanted scythes and
reapers that worked by themselves. But Arawn stole them and wars trampled
the land leaving only a poor land behind. Similarly metalsmiths, weavers,
and potters once had knowledge of the secrets of metallurgy, cloth, and
pottery, now stolen and locked in Annuvin, denied to Prydain's use while
the people suffer from their lack. Prydain is a land of wistful memories
of prosperous, sorrowless times past, but peopled with a race determined
to make the best of what is left.
Taran Wanderer is a book about discovering oneself, discovering
why life should be lived. Much like the writer of Ecclesiastises,
who trys all things trying to discover the meaning of life, Taran trys many
vocations and meets many kinds of people. And like us older "children"
who are gradually discovering that life is what you make it, so Taran discovers
that you are who you choose to be.
Review: 9/10 (A bittersweet exposition on finding the purponse
of one's life. Humorous, creative, and poignant.)
Character Assessment
Taran
|
Assisstant Pig-Keeper in search of an identity
|
Gurgi
|
Truly "faithful Gurgi" following "kindly master"
even to the fearful Marshes of Morva
|
Aeddon
|
Farmer in Lord Gast's territory bravely struggling
to farm even though he does not have the strength
|
Lord Gast
|
Proud horserider (who cannot ride Melynlas, Taran's
horse)
|
Lord Goryon
|
Tightwad who thinks himself generous.
|
Morda
|
Wizard who seeks to raise himself above the animals
that are humans
|
Dorath
|
Marauding bandit for whom the pleasure is in the
taking
|
Craddoc
|
Old herdsman in the shadow of the mountains struggling
to keep a farm alive in the wilderness. Desires a son as much as Taran
desires a father and who misrepresents himself to be that father.
|
Llonio
|
Happy-go-lucky farmer. "Trust your luck,
Taran Wanderer. But don't forget to put out your nets!"
|
Hevydd
|
Blacksmith. "Metal's [and mettle] worthless
till it's shaped and tempered"
|
Dwyvach
|
Old weaver woman. "If life is a loom, the
pattern you weave is not so easily unraveled [as with a physical loom]"
|
Annlaw Clay-Shaper
|
Wise and exceptionally skilled potter who always
seeks to outdo himself. His pots are worth more than the gold in Goryon's
treasure house. "It is a heavy question. ... There are those who have
labored all their lives to gain the gift, striving until the end only to
find themselves mistaken; and those who had it born in them yet never
know; those who lost heart too soon; and those who should never
have begun at all. Count yourself luck that you have understood this
now and not spent your years in vain hope."
|
Llassar
|
Young shepherd who helped Taran fend off Dorath's
band
|
Magic Items
- Farm implements that work by themselves. (Stolen by Arawn)
- The gem of the House of Llyr: gift of the Fair Folk to the
House of Llyr, intended to be used to make burdens lighter.
- Morda's finger-bone: holds Morda's life, which he poured into
it with the help of the gem
- Mirror of Llunet: Not really enchanted, except "to those who
deem it so", just a regular pool.
- Cornillo: Cow who always knows where safety is. Lord
Gast and Lord Goryon fight over her, ruining Aeddan's meager, hand planted
field with their fighting. Gast and Goryon are punished by being forced
to give up Cornillo (although they each get one of her next calves) and to
help Aeddan re-till his field.
Literary Notes
- A timely book for an old "child" who still has no more idea who
he is than Taran has.
- Taran's journey is not a terribly happy one; he meets with
as many enemies as friends, as many betrayers as mentors. But at the
end of it he has certainly experienced the world and all it has to offer.
And very realistically, he still hasn't found out who he is. Prydain
is not a fantasy land and the realism is especially resonant (at least with
me) in this book. The people of this land have real problems, many of
which are not fixed (just like real life).
Copyright © 2002 by Geoffrey Prewett