The High King opens with Taran returning to Caer
Dallben after resolving in Taran Wanderer that his life lay not in
weaving, smithing, or pottery but with the enchanter Dallben. He arrives
to a gala welcoming that is quickly cut short by the report that Arawn lured
Prince Gwydion to the loss of the sword Dyrnwyn by assuming the shape of
Taran in danger. Gwydion, determined to recover the sword by a quick
assault on Arawn's fortress, Annuvin, sets off with the companions (including
Eilonwy, back from learning to be a princess, Prince Rhun, and the former
giant Glew [shrunk by one of Dallben's potions]) for King Smoit's castle.
The latter group, including Fflewddur, become separated from Taran and
Gwydion, who, arriving first at King Smoit's castle are captured by surprise
when Magg turns out to be the master of the castle. Alerted by Eilonwy's
suspicions, Fflewddur's reconaissance discovers the state of the castle and
with the help of the departing Fair Folk waypost guardian Gwystyl embark
on a plan to regain the castle. Although the plan is initially discovered,
Prince Rhun routs the defenders by faking a large army. Sadly, his
rare success is fatal.
With the discovery that Arawn's men are in posession of King Smoit's domain
and the news that Arawn is amassing an army to attack the main defence of
Prydain, Caer Dathyl, Gwydion abandons pursuit of Dyrnwyn and begins gathering
his liegemen to defend Prydain. Taran aids by obtaining the assistance
of the men of the Free Commots but bitter mourns his failure to protect his
valued friend and mentor Annlaw Claw-Shaper from the marauders that attack
his growing army. The final reinforcements, King Pryderi, whose host
is larger than the combined defence, arrive but Pryderi announces his betrayal,
his decision that Prydain is better served by a false ally with Arawn than
in a useless defence against him. Realizing that only with Pryderi's
help was there any chance of standing against Arawn, mournfully do battle
against their former ally. But the battle ceases early, when Arawn's
legions of deathless Cauldron-Born arrive and sack Caer Dathyl, now defended
only by the elderly High King Math. With the sack of Caer Dathyl,
effective resistance to Arawn is ended and the last remaining treasure house
of Prydain, the hall of the Bards, which houses the lore and history of
the Bards is destroyed. The Cauldron-Born, who cannot stray far or
long from Annuvin depart the next day.
The only glimmer of hope now lies in pyhrric assault on Annuvin by Gwydion
with the ancestral ships that the Sons of Don used to sail from the Summer
Country to aid Prydain. Since only Gwydion (and the deceased King Math)
know the location of the ships, Taran's army is given the task of delaying
the Cauldron-Born's return to the now undefended Annuvin. Quickly marching
to the retreating Cauldron-Born army, Taran's army successfully defends
the Red Fallows, once a land of overflowing plenty, now long destroyed by
endless wars and the quick and easy way to Annuvin. The victory is
with great cost to Taran--his long-time teacher Coll dies defending a breach,
never to return to his beloved farm at Caer Dallben. A second attack
on the Cauldron-Born in the hills ends with the defeat of Taran's army, allowing
access to the Red Fallows, and the loss of Eilonwy and Gurgi, who are found
to be missing.
Doli, sent by the Fair Folk King Eiddilig to aid in the defence of Prydain,
leads the army to a shortcut through an abandoned Fair Folk mine but the
selfish greed of Glew causes the mine to cave in with his reckless search
for the huge gems of the mine tailings. Eilonwy, rescued from her captor
Dorath by wolves, arrives across the valley from Taran and briefly shines
her bauble with the brightness of the sun to reveal to Taran the party of
Hunstmen, the mortal officers of the Cauldron-Born army. Warned against
following his fatal path and protected from attack by the wolves and bears
that attack the Huntsmen, Taran's army is saved from another defeat by Doli's
men melting a lake onto the Hunstmen in the valley below by burning bushes
to heat it.
In the meantime, King Pryderi rides to Caer Dallben where his small band
is quickly scattered by Dallben's enchantments of wind, earthquake, and fire.
Assaulted by Pryderi, Dallben notes that he who sought to free Prydain
from Arawn by his allegience to Arawn finds now himself less his own master
as a servant of Arawn, betrayed by the unachievable task of killing Dallben
and betrayed again by the useless risk of getting The Book of Three,
since it cannot serve Arawn but does cost Pryderi his life.
Back in the mountains, Taran's party is attacked by gwythaints, fierce
eagle-like birds trained by Arawn, but is driven off by a band of crows.
Kaw, Taran's crow, was sent to reconnoiter Annuvin but was almost killed
by gwythaints and barely makes it to animal healer Medwyn's valley. There
Medwyn summons the wolves, bears, and crows to fight against Arawn, with the
results previous discussed. The party rescues Achren, former (evil) ruler
of Annuvin and Prydain, who had departed Caer Dallben when Dyrnwyn was stolen
to wreck her revenge on Arawn. As a result they suffer a snowstorm that
obliges Fflewddur to sadly burn his beloved harp (even though it breaks its
strings when his exaggerates) as firewood to keep them from freezing to death.
Achren tells them of the hidden back-door to Annuvin, across Mount Dragon.
The party scales the heights, Taran falls, is rescued by the gwythaint
that he rescued in The Book of Three, and guided by a trick of the
whispering wind, finds Dyrnwyn hidden under a rock. Its true power
is revealed as Taran kills an attacking Cauldron-Born with it and sees that
with the one, all the Cauldron-Born die, forever to truly rest. Arawn
is killed, quenching Dyrnwyn's flame and Annuvin is finally destroyed.
With Arawn vanquished, the Sons of Don have fulfilled their mission and
set sail for the Summer Country, where all is happiness and death never
comes. Gwydion, the last of the House of Don departs, as must Dallben,
Fflewddur, and Eilonwy. Taran and Gurgi are offered a spot on the
ship as well, but Taran refuses because men better than he are dead and
cannot go with them and because much remains to be done in Prydain to restore
it to the wealth it once had. Fflewddur offers a parting gift of his
remaining harp string, Gurgi gives a small coffer he found in Arawn's treasure
house which discovers contains "the secrets of forging and tempering metals,
of shaping and firing pottery, of planting and cultivating," the knowledge
that "Arawn stole long ago and kept from the race of men." Dallben
crowns Taran the new High King, gives Taran The Book of Three, the
book that told the past, present, and the future (but the future only in veiled
words). Eilonwy gives Taran her bauble, and then, chooses to remain
with him.
The High King is less a book of themes than an explanation of Prydain.
Here we see Arawn's designs: after the attack of the Horned King
in The Book of Three fails he gathers more Cauldron-Born for an attack
but cannot actually attack because Dyrnwyn will destroy his deathless army.
Once Dyrnwyn is safely hidden, the attack can be carried out safely.
We also see more clearly who Arawn is, the Lord of Death who seeks
to bring a living death upon Men. His character, too becomes more clear--a
inveterate betrayer, betraying Achren, betraying Magg, and lastly, betraying
Pryderi. Even his Iron Crown is enchanted so that it kills Magg who
tries to steal it as Arawn flees Drynwyn. The Sons of Don, then, journeyed
on a noble mission, to leave their country and become mortal to serve the
men of Prydain in destroying the evil that they cannot destroy. Taran,
too, finds the answer to his parentage (his parents are of unknown rank,
their baby being the only survivor of a battle) and finds his search to be
a hero ended as High King.
Even the unique autumn-chill quality of Prydain is explained, although
it has been hinted at in broad terms throughout the series. Prydain
is an Eden after the Fall, a land of enchantments originally used, presumably
by the House of Llyr to bring peace and joy to men. But evil enslaved
the enchantments and the race of men and men had to be rescued by the Sons
of Don. Now that the great evil is destroyed, "men shall unaided guide
their own destiny" as Dallben explains and enchantments have no part in that.
Prydain is fundamentally an echo of our own life--sadness, joy, honor,
courage, love, and especially sacrifice to help others. The witch
Orddu says, as she crystalizes Taran's resolve to give up everlasting happiness
for the toil of helping the race of men, "the pattern [of the tapestry of
your life] is of your choosing and always was". And Taran succinctly
states the theme of Prydain: "But here, here it is unfinished."
Review: 9 / 10. (Excellent, well-told, story although painfully
sad at the end. Quite worth its Newberry Medal.)
Character analysis
Taran
|
Erstwhile Assistant Pig-Keeper who becomes the
hero he always wished to be, learning to lead men, seeking to bring a life
of less toil and sadness to Prydain, willing to sacrifice himself for his
people.
|
Eilonwy
|
Princess of Llyr who has the magic of knowing without
knowing, a sharp wit and tongue, a desire for adventure, and who values developing
a loving relationship with Taran that could outshine her bauble unquestionably
more than life in the joyous Summer Lands.
|
Gurgi
|
Clever, faithful Gurgi is truly found to be all
that he said he was, volunteering to give up his wish to become wise to stay
behind with Taran (a gift that Taran refused to accept) and rescuing the
most valuable treasure from Annuvin.
|
Fflewddur
|
Errant king-turned marginal bard, even Fflewddur
must sacrifice his prize possession, a harp with a beautiful tone, that
almost plays itself, but that breaks strings when he embellishes the truth,
for the quest against evil. "'But it gives a foul smoke,' Fflewddur
muttered, though the fire was burning clear and brilliant. 'It makes
my eyes water horribly.'" However, he can learn to be a true
bard in the Summer Country.
|
Doli
|
Fair Folk dwarf with quite a temper but quite fond
of the party. "Can't stand a botched job. When the Fair Folk
set about a task, they do it right."
|
Gwydion
|
Son of High King Math and leading son of Don. Protected
Prydain from Arawn for many years, eventually destroys Annuvin with the help
of Taran.
|
Dallben
|
Enchanter and protector of Taran. Guided
by the vague prophesy in The Book of Three, Dallben seeks the child
of no parents who will save Prydain and become the new High King. Unassailable
by Arawn, his powers are finally revealed when Pryderi seeks to kill him--although
Dallben cannot kill, he can harness the elements and his spells will destroy
all who seek to destroy him.
|
Pryderi
|
King of the West who seeks to destroy Arawn by
betraying an alliance. "'Yes, betrayed you,' Dallben said, his voice
sharp and cold, 'You thought to make him serve you. Yet all unwitting
you have served him better than any of his hirelings.'"
|
Arawn
|
Death Lord of Annuvin. Always the betrayer,
he has sought to bring living death to the land of men. Even Fair Folk
cannot survive in his domain. He can change shape at will, although
he is vulnerable to death in that form. Only Achren can see through
his shapes.
|
Achren
|
Once Queen of Prydain, ruling from Annuvin with
almost as heavy a hand as Arawn, except that she did seek the ruin of men,
just their grovelling.
|
Hen Wen
|
Oracular pig who prophesies by pointing to runes
carved on magical ash letter sticks.
|
Orddu, Orwen, Orgoch
|
The now-beautiful women who observe the world.
They will provide what you seek provided you sacrifice part of yourself.
Unbidden, they reveal Taran's thoughts to him by giving him the unfinished
tapestry of his life. "'Dear chicken,' said Orddu smiling sadly, 'when,
in truth, did we really give you anything'"? (Emphasis mine)
|
High King Math
|
"Before them stood Math the High King. He
was attired in the raiment of the Royal House, belted with links of gold,
and on his brow glittered the Gold Crown of Don. About his shoulders
was a cloak of fine white wool, wrapped as though it were a burial garment.
Outstretched, his withered hand gripped a naked sword. The deathless
warriors of Annuvin halted as if at the faint stirring of some clouded memory.
The moment passed and they strode on. The field of battle was
silent now; an awed hush had fallen even upon the men of Pryderi. The
High King did not turn away as the Cauldron-Born drew closer, his eye fixed
theirs as he raised his sword defiantly. Unflinching he stood in pride
and ancient majesty. The first of the pallid warriors was upon him.
Grasping the flashing sword in his frail hands, the High King swung
it downward in a sweeping blow. The warrior's blade turned it aside,
and the Cauldron-Born struck heavily. King Math staggered and dropped
to one knee."
|
Magic Items
- Dyrnwyn: Sword inscribed with "Draw Dyrnwyn, only thou of
noble worth, to rule with justice, to strike down evil. Who wields
in good cause shall slay even the Lord of Death." A great king (the
one who died in Spiral Castle) once tried to wield it for his own gain.
The last clause is scratched out.
- Hen Wen's letter sticks: Somehow magical, the letter sticks
are inscribed with runes that Hen Wen points to to spell a prophesy.
- The Book of Three: Book that records the past, the
present, and gives veiled prophesies of the future. Its work is finished
when Taran is crowned High King. It can only be touched by Dallben
and kills Pryderi who seeks to take it. It was given to Dallben by
the three witches.
Literary Notes
- There are some rather striking similarities with The Lord of
the Rings that suggest that they were drawn from the same sources (or
partially, in the case of The Lord of the Rings). Both are
the stories of a land gripped by a great evil that end with the vanquishing
of that evil. (Arawn and Sauron are similar, too: both are betrayers
and both seek to bring living death where all are slaves to them.) Both
are the stories of the end of the age of races with magic and the beginning
of men, who make their own destiny. In both the former rulers of the
land sail away to a land without sorrow and death. Tolkien's barrow-wights
have a strong Welsh flavor to them.
- It seems that the Welsh legends could possibly have been born out
of the memories of the Romans and the realization that agrarian life in
the mountains is not terribly easy. The Romans would have come in
ships, set up a land, distant but wealthy and powerful, and then, when the
death throes of the Empire required the services of the legions elsewhere,
they would have departed in their ships to the oppulant lands of the Empire.
- The High King is surprising void of strong themes. It
is mostly a book revealing the great battle of Prydain and tying together
all the threads uncovered in the first four books. The flavor of the
books is unchanged, however, with a strong emphasis on honor, hierarchical
view of society (evidenced by the common use of formal titles X son of
Y), and pain at good stolen or ruined by evil (not always Arawn, either).
- A large part of the flavor of the books is the anthropomorphising
of things. Many of the magic items take on almost a life of their
own--Fflewddur's harp breaking strings by itself, Dyrnwyn deciding who could
and couldn't wield it (same with The Book of Three), broaches that
somehow know to lose their power if given unwillingly, etc. An excellent
anthropomorising of nature is
At the highest peak of the dragon's crest rose a tall rock.
Time and tempest had gnawed it into a grotesque shape. The wind,
blowing through the eroded crannies and hollows, set up a baleful keening,
and the stone shrieked and moaned as if with human tongue. The weird
wail seemed to command, to beseech, to draw Taran closer.
The socket from which the dragon's crest [i.e. the stone] had been torn
was lined with flat stones, and in it, as in a narrow grave, lay Dyrnwyn,
the black sword.
Is it chance that leads him to this rock, under which is Dyrnwyn? Is
the wind really speaking to him? It is ambiguity that makes the description
see effective.
- The Cauldron-Born are the more dreadful because of the reverse anthropormoising
of them. They are always described as deathless, mute, without memories,
passion, or pity and the contrast between their obvious humanity, and the
fact that they are no longer more than shells of humanity is part of the
effectiveness.
- Many sentences have a very effective verb. It is both highly
descriptive and precise yet full of action. If the sentence does not
have a verb of this quality, it is generally substituted with an adjective
of the same nature. (See the quotations above)
- It doesn't seem like Lloyd Alexander developed the complete story
arc until the second or third book. Distances are rather short in
the first two but get significantly longer afterwards (even to the same
location). The inscription on Dyrnwyn changes, as well: "Draw
Dyrnwyn, only thou of royal blood, to rule, to strike the..." (although
Eilonwy does point out the "royal blood" is probably not meant to be taken
literally)
- The Prydain series is apparently taken in large part from the Mabinogion,
the canonical set of Welsh legends.
Copyright © 2002 by Geoffrey Prewett