Virtual Reality Physics
A project of the OSU PERG
Research and Presentations
Below you will find posters, talks, and papers about the VR project,
listed chronologically.
- Virtual Experiments as a Tool for
Active Engagement - Bao, Stonebraker, and Lee (January 2004).
A contributed talk from the AAPT meeting in Miami Beach. Overview of the
programs, their features, and some preliminary testing with students.
- Creating Cognitive
Conflight In Mechanics Using "Virtual Reality" Simulations -
Stonebraker, Bao (January 2004).
A contributed poster from the AAPT meeting in Miami Beach. Another
overview with brief reports on our early tests with each of the three
programs.
- Using An Interactive
Simulation To Teach Centripetal Force - Stonebraker, Demaree,
and Bao (August 2004).
A contributed poster from the AAPT meeting in Sacramento. Focusing on the
2D motion sim, describes a lecture demonstration and lab activity.
Results were inconclusive as to whether the lab helped students learn or
not, but they self-reported finding it helpful.
- An example of virtual
reality experiments in introductory physics laboratories - Demaree,
Stonebraker, Zhao, and Bao (August 2004).
Another contributed poster from the Sacremento AAPT meeting, this is
a companion of sorts to the poster above. It focuses on the
implmentation of the 1D Collisions simulation into our calculus-based
introductory sequence.
- Virtual reality experiments
in introductory physics laboratories - Demaree, Stonebraker, Zhao, and
Bao (August 2004).
This contributed talk from the same Sacremento meeting provides an
overview of the VR project, including its motivations and research up
through summer 2004.
- Virtual reality in
introductory physics laboratories - Demaree, Stonebraker, Zhao, and
Bao (August 2004).
Published in the proceedings of the 2004 Physics Education Research
Conference (PERC), this paper provides an overview of the VR
project.
- Learning from where students
look while observing simulated phenomena - Demaree, Stonebraker, Zhao,
and Bao (April 2005).
A contributed poster from the Spring 2005 Ohio Section of the American
Physical Society (OSAPS) meeting. This contributed poster covers a
small study combining the VR software with an eye-tracking system to
see whether students with different levels of physics knowledge would
focus on different parts of the simulations.