macro seeBoard * set xval 100 set yval 100 set xtic 0.001 set ytic 0.001 op utit set bcol 1 * 2d 100 'Board' 8 0 8 8 0 8 * * Here is the color scheme: * -1 = BLACK (filled black) * -0.5 = black (unoccupied black) * +0.5 = red (unoccupied red) * +1.0 = RED (filled red) * min 100 -1. max 100 1. color 10 0 0 0 | black color 11 0.6 0.6 0.6 | grey color 12 1 0.6 0.6 | light red color 13 1.0 0 0 | red set ncol 4 palette 1 4 10 11 12 13 set hcol 0.1 * here setting values for Black-filled (BF) and Black-empty (be), sim red BF = -1.0 be = -0.4 re = 0.4 RF = 1.0 wait -10 * here is an empty board vec/cre c(8,8) r _ [be] [re] [be] [re] [be] [re] [be] [re] _ [re] [be] [re] [be] [re] [be] [re] [be] _ [be] [re] [be] [re] [be] [re] [be] [re] _ [re] [be] [re] [be] [re] [be] [re] [be] _ [be] [re] [be] [re] [be] [re] [be] [re] _ [re] [be] [re] [be] [re] [be] [re] [be] _ [be] [re] [be] [re] [be] [re] [be] [re] _ [re] [be] [re] [be] [re] [be] [re] [be] hi/put/con 100 c lego 100 90 0 2 wait -10 * here is a full board vec/cre c(8,8) r _ [BF] [RF] [BF] [RF] [BF] [RF] [BF] [RF] _ [RF] [BF] [RF] [BF] [RF] [BF] [RF] [BF] _ [BF] [RF] [BF] [RF] [BF] [RF] [BF] [RF] _ [RF] [BF] [RF] [BF] [RF] [BF] [RF] [BF] _ [BF] [RF] [BF] [RF] [BF] [RF] [BF] [RF] _ [RF] [BF] [RF] [BF] [RF] [BF] [RF] [BF] _ [BF] [RF] [BF] [RF] [BF] [RF] [BF] [RF] _ [RF] [BF] [RF] [BF] [RF] [BF] [RF] [BF] hi/put/con 100 c lego 100 90 0 2 wait -10 * here is an empty board with a few filled squares vec/cre c(8,8) r _ [be] [re] [be] [re] [BF] [re] [be] [re] _ [re] [be] [re] [be] [RF] [be] [re] [be] _ [be] [re] [be] [re] [BF] [RF] [be] [re] _ [re] [be] [re] [be] [re] [BF] [RF] [be] _ [be] [re] [be] [re] [be] [RF] [BF] [re] _ [re] [be] [re] [be] [re] [be] [re] [be] _ [be] [re] [be] [re] [be] [re] [be] [re] _ [re] [be] [re] [be] [re] [be] [re] [be] hi/put/con 100 c lego 100 90 0 2