Dave's Gaming Rant: FENG SHUI - Back For Seconds Crossposting to rec.games.trading-cards.misc because the background info in this product pertains to Shadowfist as well as Feng Shui, but please direct followups to rec.games.frp.misc if possible. This book contains my first published piece of fiction (and one of the darkest things I've written, too), so keep in mind this may color my overall impression of the book. CAPSULE REVIEW Lots of great background information on the Secret War and its players, both entertaining and useful. Contains new archetypes, schticks and weapons and could be considered "the rest of the rulebook" in some respects. Has some trouble with typos and other errors, mainly nearer the end, and uses jargon without always explaining it, but this should only cause minor irritation. Overall, Recommended. $14.95 or so, more if you're unlucky enough to be Canadian. }-> REVIEW Let's just go through linearly, shall we? The cover art will look familiar to those who have visited past incarnations of the Daedalus web page, as it shows a scene out of Operation Killdeer, with a far more impressive-looking Thing With 1,000 Tongues than the card art has. The credits page has one sorting error in it, but that's okay by me, since the incorrect alphabetization moves me from second-last to second from the top in the credits (my last name is Van Domelen, not Domelen). The contents page is pretty much the only place in the book where the funky backgrounds make the book hard to read, and while the contents are the last thing you want confused, the effect is minor. Chapter 1: Architects - Arcanotechnician, CHAR, Desdemona Deathangel, Disintegrator Ray, Homo Omega and Tactical Team. Most of these show either a slice of life in 2056 or a bit of the overall plot. Homo Omega's is the big one you wanna read for plot information, since it deals with what happens to Jason X after the events in Flashpoint. A few new Arcanotech items are introduced as well. Chapter 2: Ascended - Adrienne Hart, Church Official, Death Shadow, Draco, Phillipe Benoit, Soul of the Shark, Sting of the Scorpion. Draco is SCARY. REALLY SCARY. Forget Homo Omega, the man you don't wanna mess with is Draco. Soul of the Shark gives the Shark Transformed Animal package, for those inner walkers who like toothy grins. Chapter 3: Dragons - No characters. This is more of an extension of the character creation rules, with new shticks for existing archetypes and six new archetypes (which have been on the web for a while). Unfortunately, the errors found in the archetypes several months ago were not fixed, which along with the typos in this book and the Shadowfist Players' Guide suggests editorial troubles of late. Chapter 4: Lotus - Big Brother Tsien, Jueding Shelun, Kun Kan, Tanbi Guiawu, Thing With 1,000 Tongues, Walker of the Purple Twilight, White Disciple. Lots of plot-points here, now that Jueding has become a ghost at the Thing has his own plots to run. This chapter focuses on Really Big Threats, like the football field-sized Tanbi, but does add some cannon fodder in the form of White Disciples. Chapter 5: Hand - Green Monks, "Monkey" Chang, Old Master, One Hundred Names, Orange Monks, Shaolin Monks. Considering the number of "name" characters out there in the Hand, this chapter surprisingly focuses on generic types instead. Lots of mid-level opponents or potential allies. Chapter 6: Jammers - Chromosome Screamers, Dump Warriors, Furious George, Orango Tank. Got any old favorites from Paranoia R&D that you'd like to sic on the players in your Feng Shui campaign? Introduce a Dump Warrior to the situation. This section was obviously the most fun to write, and it's pretty fun to read, too. I had something else to say about the Dump Warriors, but I can't recall what it is. ARGH. Chatper 7: Neutrals - Dapper Zhan (Abysmal Deceiver), The Mysterious Stranger, Nine Cuts, Steven Chen, Timothy Smits, White Ninja, Yakuza Enforcer, Ze Botelho. The Mysterious Stranger seems to have been changed from character type (like Dark Traveler) to a specific person. Wonder if he'll be reprinted as a Unique? Steven Chen is a parody/homage of the creator of Jademan and Crying Freeman, and has the Fu power "Wall of Fanboys." BWAHAHAHA! A Scrappy Kid being attracted to his use of this power would be a great hook to get the PCs involved with him. White Ninja is the sister of Death Shadow, but this doesn't show up in Death Shadow's own entry (either an oops, or trimmed for space). Chapter 8: Feng Shui Sites - A primer on the kinds of funky powers all those "non-vanilla" sites can give players. Cards turned into game mechanics are: Ancient Temple, Auspicious Termites, City Square, Perpetual Motion Machine and Wall of a Thousand Eyes. New sites are Heads Up Corner and the Williamson Estate. Some rather creative explanations are given for how the sites' powers work in a way similar to the cards. Appendix: Operation Killdeer - Same stuff as has been available on the web in the past, plus an explanation of What Really Happened. Between this and the information in the Shadowfist Players' Guide, a complete plot of the game so far is now available. Well, pretty complete, anyway. The writing style of the Killdeer story is so-so, especially compared to the prose of other writers in the book, like Rigney or Mangold. The final page has a blurb for Thorns of the Lotus and Seed of the New Flesh, sourcebooks for the Lotus and Architects respectively. Thorns will give new ancient archetypes and magic, Seed will give more future archetypes and tech. Presumably there's gonna be a Hand book after that with more Fu powers, etc. Overall, like most gaming sourcebooks, it's rather overpriced if you're getting it just as a source of information, but about right if you plan to actually use it in a campaign. If you don't play Feng Shui but are a Shadowfist player interested in the background, you may want to borrow this book or pitch in for a copy for your entire play group. It turns the cards into more than a couple sets of numbers. Dave Van Domelen, "Build it, and they will come...to blow it up." - Field of Dreams of Tentacles